Resources for the Presentation on
Student Technology Use in the 21st Century
21st Century Student Technology Use - Powerpoint Presentation
PDF Version of the Powerpoint Presentation
PDF of the Handout Version of the Powerpoint Presentation
The Phaedrus, by Plato (Project Gutenberg)
Memes
- Know Your Meme
- QuickMeme
-
Meme Generator
- I Can Has Cheeseburger
Hashtags
- Hashtags (Twitter Wiki)
- What are Hashtags? (from Twitter)
- Current Trending Hashtags on Twitter (Trendsmap)
- Hashtags on Google Plus
English Internet Slang (Wiktionary)
Facebook
- Facebook Usage Statistics (Facebook)
-
Infographic on Millennial Facebook Usage
- The Galloway School on Facebook
-
Similar "Where are my friends?" Services: Yelp & Foursquare
Twitter
- Twitter Glossary (Twitter)
- Why Educators Should Join Twitter
- Why Authors Tweet (NY Times)
- 90 Best Twitter Accounts of 2011 (BuzzFeed)
- The Galloway School on Twitter
- Suzanna Jemsby on Twitter
- Celebrities on Twitter
Instagram
-
What is Instagram?
- How to Create the Instagram Effect
Pinterest
- Pinterest Board for This Presentation
- Galloway's Academic Technology Department
- Tumblr - A similar site, for images only
Quizlets
- How to Make a Quizlet
- A UL Student's Quizlets
Wikipedia
- Wikipedia Content Statistics
- Abstract of Article on Accuracy of Mental Health Information
- Using Wikipedia for Legal Research
- Increasing Legitimization of Wikipedia by News Sources
-
Study Indicating that Wikipedia is not as Collaborative as it Appears
Spark Notes
- About Sparks Notes
- Cliff's Notes are still around
Skype
- Skype in the Classroom
Google
- What is Google? (Infographic)
-
All Google Products
Multimedia Content Providers
- Hulu
- Netflix
- YouTube
-
Vudu
- Spotify
- Pandora
Crowdsourced Information
- What is RSS
- Google Reader
- Reddit
- Digg
- Fark
Gaming
-
Khan Academy
- Thom's Khan Academy Profile
- Leveraging Video Games for Learning
- Edurealms
- Resources for Educators (Firaxis Games)
- Computer Games and Composition (excellent bibliography)
- Video Games - A New Frontier in Pedagogy
- 5 Lessons Professors Can Learn from Games (Chronicle)
- Anatomy of Game Design - Tim Ryan
For Further Reading
What Video Games Have to Teach Us about Learning and Literacy (James Paul Gee - Amazon.com)
Good Video Games and Good Learning (James Paul Gee - Amazon.com)
Video Games and Learning (Kurt Squire - Amazon.com)
Reality is Broken (Jane McGonigal - Amazon.com)
Don't Bother Me Mom, I'm Learning (Marc Prensky - Amazon.com)
Rethinking Education in the Age of Technology (Collins & Halverson - Amazon.com)
The Multiplayer Classroom (Lee Sheldon - Amazon.com)
Video Games and Learning: Teaching Particaptory Culture and the Digital Age (Kurt Squire - Amazon)
How to Do Things with Videogames (Ian Bogost - Amazon.com)
Persuasive Games: The Expressive Power of Videogames (Ian Bogost - Amazon.com)
Extra Lives: Why Video Games Matter (Tom Bissell - Amazon.com)
Reading at Risk: A Survey of Literary Reading in America (NEA)
To Read or Not To Read (NEA)
Orality and the Work of Walter Ong (Wikipedia)
Oral Tradition - Online Academic Journal