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Resources for the Presentation on
Student Technology Use in the 21st Century

21st Century Student Technology Use - Powerpoint Presentation

PDF Version of the Powerpoint Presentation

PDF of the Handout Version of the Powerpoint Presentation

The Phaedrus, by Plato (Project Gutenberg)

- Know Your Meme
- QuickMeme
- Meme Generator
- I Can Has Cheeseburger

- Hashtags (Twitter Wiki)
- What are Hashtags? (from Twitter)
- Current Trending Hashtags on Twitter (Trendsmap)
- Hashtags on Google Plus

English Internet Slang (Wiktionary)

- Facebook Usage Statistics (Facebook)
- Infographic on Millennial Facebook Usage
- The Galloway School on Facebook
- Similar "Where are my friends?" Services: Yelp & Foursquare

- Twitter Glossary (Twitter)
- Why Educators Should Join Twitter
- Why Authors Tweet (NY Times)
- 90 Best Twitter Accounts of 2011 (BuzzFeed)
- The Galloway School on Twitter
- Suzanna Jemsby on Twitter
- Celebrities on Twitter

- What is Instagram?
- How to Create the Instagram Effect

- Pinterest Board for This Presentation
- Galloway's Academic Technology Department
- Tumblr - A similar site, for images only

- How to Make a Quizlet
- A UL Student's Quizlets

- Wikipedia Content Statistics
- Abstract of Article on Accuracy of Mental Health Information
- Using Wikipedia for Legal Research
- Increasing Legitimization of Wikipedia by News Sources
- Study Indicating that Wikipedia is not as Collaborative as it Appears

Spark Notes
- About Sparks Notes
- Cliff's Notes are still around

- Skype in the Classroom

- What is Google? (Infographic)
- All Google Products

Multimedia Content Providers
- Hulu
- Netflix
- YouTube
- Vudu
- Spotify
- Pandora

Crowdsourced Information
- What is RSS
- Google Reader
- Reddit
- Digg
- Fark

- Khan Academy
- Thom's Khan Academy Profile
- Leveraging Video Games for Learning
- Edurealms
- Resources for Educators (Firaxis Games)
- Computer Games and Composition (excellent bibliography)
- Video Games - A New Frontier in Pedagogy
- 5 Lessons Professors Can Learn from Games (Chronicle)
- Anatomy of Game Design - Tim Ryan

For Further Reading

What Video Games Have to Teach Us about Learning and Literacy (James Paul Gee -

Good Video Games and Good Learning (James Paul Gee -

Video Games and Learning (Kurt Squire -

Reality is Broken (Jane McGonigal -

Don't Bother Me Mom, I'm Learning (Marc Prensky -

Rethinking Education in the Age of Technology (Collins & Halverson -

The Multiplayer Classroom (Lee Sheldon -

Video Games and Learning: Teaching Particaptory Culture and the Digital Age (Kurt Squire - Amazon)

How to Do Things with Videogames (Ian Bogost -

Persuasive Games: The Expressive Power of Videogames (Ian Bogost -

Extra Lives: Why Video Games Matter (Tom Bissell -

Reading at Risk: A Survey of Literary Reading in America (NEA)

To Read or Not To Read (NEA)

Orality and the Work of Walter Ong (Wikipedia)

Oral Tradition - Online Academic Journal